POV-Ray : Newsgroups : povray.general : Library paths and image maps : Re: Library paths and image maps Server Time
11 Aug 2024 21:17:23 EDT (-0400)
  Re: Library paths and image maps  
From: Jean Montambeault
Date: 6 May 1999 11:02:46
Message: <3731a106.0@news.povray.org>
Look what I found !

This quote is from the section "Using INI files" of the scene docs:
"The only exception is the +L switch for setting library paths. Up to ten
unique paths may be specified."

And this quote comes from "Library Path" the  Parsing Options section :
"Up to twenty unique paths may be specified."

Can we assume that 10 is the limit in a command line and 20 in an povray.ini
? The remaining five (according to the source and Mr.. Parker) could they be
for extra paths in extra .ini/command line options that we choose to make ?



>Yes, it's true. More than 10 Library_Path= lines works. I just had to test
>this out to be positive. I created 12 new folders each with it's own
>include file containing a 'text' statement of the numbers 1 thru 12 and
>then forgot I had to also have the path to my fonts as well so they
>totaled 13 in all. POV-Ray 3.1e has no problem using that many and I was
>thinking I had heard 20 was the new limit, however I'm satisfied with the
>13 paths possible so far. Oh, and no restarting of POV-Ray either, just
>the saving of Povray.ini does fine.
>
>
>Ken wrote:
>>
>> Bob Hughes wrote:
>> >
>> > Just to make a note here. I've used more than 10 library paths and have
>> > been able to use any new additional path once the Povray.ini has been
>> > edited and saved without need to close and restart POV-Ray for Windows
>> > v3.1e. The Scene help file says library paths are limited to 10 and
>> > appears to be in error about this.
>> > Anyone care to acknowledge this?
>>
>>   If by that you mean you want me to add more than ten library paths
>> to my ini file and then design a scene that will use one source file
>> from each directory just to back up you statement I would like to go
>> on record as saying I support you on this without feeling a need to
>> verify it thank you very much.
>>
>>   Perhaps that was/is a limitation with Win 3.0 and the newer win 95/98
>> have no such bottlenecks built in. Or maybe not.
>>
>> --
>> Ken Tyler
>>
>> mailto://tylereng@pacbell.net
>
>--
> omniVERSE: beyond the universe
>  http://members.aol.com/inversez/homepage.htm
> mailto://inversez@aol.com?Subject=PoV-News


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.