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> I was going to suggest using wood or cylindrical with a pigment map, but
> it looks like Ron already suggested that. You mention that the bottle
> is from sPatch. Can't you just split it up in sPatch into two different
> parts (outside and inside)? The you could apply the map just to the
> outside
I have used this technique my self from time to time, however, because the
vessel is defined from two mesh objects, one slightly smaller than the
other, if made of glass refraction does not look correct as there is
'nothing between the inside and outside.
but for an object which only plays a minor role in a scene, it is not
notacable.
Rick
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