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Well, I've tried all these options. First I was using planar, which was
looking fine except for the double image. Then I tried using a radial
texture, which was looking fine, except that it seemed there was a double
image, still front facing, of the logo on the *inside* of the bottle (since
the bottle is hollow and glass this is showing up) right behind the original
logo, looking like a shadowed effect. So then I tried map_type 2, and
modified my bitmap to wrap around correctly. It still appears that I am
getting a double image right behind the front logo however. Maybe it's just
the lighting. . .or shadow. . .or something. It's hard for me to do
extensive testing as long as it takes to render this stuff with the glass. .
.in any case I'll post the problematic image in .binaries shortly, soon as
it's done rendering and i convert it to a jpg.
Oh, and the bottle is currently from sPatch. . .if I ever do it in POV with
a complicated quadratic lathe, then I can just use planar, half the bottle,
and place another blank half against it. This may leave a seam, but since
most bottles are cast in a mold, this seam is somewhat noticible on my
bottle that i'm modelling, so it'd just actually add a bit of realism maybe.
But for right now, my rough shape bottle is in sPatch.
--
Mike Metheny
lon### [at] vtedu
mik### [at] loneshepherdcom
http://www.loneshepherd.com/
"When one's words are no better than silence, one should keep silent."
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