POV-Ray : Newsgroups : povray.binaries.utilities : Unified Project : Re: Unified Project Server Time
5 Jul 2024 14:48:01 EDT (-0400)
  Re: Unified Project  
From: Radius
Date: 3 May 1999 02:04:44
Message: <372d2e6c.0@news.povray.org>
Remco de Korte wrote in message <3729D30C.C23C1A6D@xs4all.nl>...
>Radius wrote:
>>
>> I was wondering if any of the POV-ray programmers and artists who post
all
>> these wonderful messages on these news groups would perhaps like to begin
>> discussing a common project, possibly a game or something similar, that
>> would use only Pov generated graphix.  Several programmers, several years
>> ago, from several different locations decided to put their heads together
in
>> a common cause, and take a look at the result, POV-ray the program we
have
>> all grown to love.  If a program could be constructed as such(and if it
>> turned out any good), would help promote the Persistence Of Vision
raytracer
>> and thus strike a blow to all that is evil and make the rendering
universe a
>> better place to render in.
>>
>> Maybe would could even get some help from the guys over at the IRTC.
>>
>> Enthusiastically,
>> -Radius
>> April - 29 -1999
>
>I like the idea, but I'm afraid it will turn into an attempt to another
>violence-based fantasy thing. On the other hand, if you look at a thing
like
>Myst, you can do very nice things where graphics are more important then
gore.
>I suggest an adventure-type game playing in a (labyrinth-) museum where
each
>contributor can add a room. For instance each cell can be 10 cubic
POV-units
>with a door in the middle of one wall. Whatever goes on inside is up to the
>contributor, but there has to be something to put in and something to
'collect'.
>
>I'd be very much interested in (co-)developing such a concept.
>
>Remco
>

Remco,  it's great to see that there is a portion of the public that enjoys
the occasional captivating adventure/puzzle game, however to give full
creativity to the artists who will be contributing we will not be limiting
their tallents to simply indoor traces.  As for the 10 cubic pov-units, it
will not be neccessary to limit them in that category either.  From the
programming aspect of the project, units in povray are arbitrary, therefor
the artist may use as much as the pov-virtual universe permits on their
machine(as long as they make a trace in each of the supported video modes
supported by the project).

-Radius


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.