Mike Metheny wrote:
>
> <<Apply the image to a seperate object that has the same surface definitions
> of the original but has only the surface area you wish to cover. Then apply
> this hopefully very thin object as a decal or label to the original. It's
> kinda cheesy but it works
>
> Sigh. . .that's what I've done in the past but I was hoping there'd be an
> easier way around this. . .oh well guess it's time to chop it up with CSG. .
> .hopefully it won't look too bad. . .I'm just afraid it'll look funny since
> it's glass.
>
> --
>
> Mike Metheny
> lon### [at] vtedu
> mik### [at] loneshepherdcom
> http://www.loneshepherd.com/
>
> "When one's words are no better than silence, one should keep silent."
My recommendation was of course based on the official version of Pov.
I think there might be an option in the UV pov patched version that
would let you go around the image map being treated as a solid texture.
I can't remember for sure so am hesitnt to say more at this time.
Mr. Kopp if you read this would you care to confirm or deny this one way
or another ?
--
Ken Tyler
mailto://tylereng@pacbell.net
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