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Jean Montambeault wrote:
>
> Can anyone explain to me, in plain language, why the use of Bezier
> patches via SPatch often causes the texture to crease like in the example
> given here. This sphere was inserted using the menu, scaled about 3X so it
> would be clear and rotated a bit but nothing else. I saved the screen
> cropped and compressed to make the image which shows the problem quite
> exactly. It happens often and can mess up a project at any stage of its
> developpement.
>
> This may not be an easy question.
>
> Thanks in advance.
>
> Jean.
>
This is a copy of the original sPatch texture. Due to the fact that
sPatch uses OpenGL for internal texturing this can happen, However it
does *not* effect the povray output when textured properly. I use sPatch
a lot and never had any problems with texturing.
OpenGl is used to get a fast lighted picture of your model. There a
certain restrictions to it and sometimes they appear in visible manner.
I hope this one helps,
Marc
--
Marc Schimmler
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