POV-Ray : Newsgroups : povray.binaries.utilities : Unified Project : Re: Unified Project Server Time
5 Jul 2024 14:14:23 EDT (-0400)
  Re: Unified Project  
From: Remco de Korte
Date: 3 May 1999 04:30:28
Message: <372D501F.7CEC0660@xs4all.nl>
Radius wrote:
> 
> Remco de Korte wrote in message <3729D30C.C23C1A6D@xs4all.nl>...
> >Radius wrote:
> >>
> >> I was wondering if any of the POV-ray programmers and artists who post
> all
> >> these wonderful messages on these news groups would perhaps like to begin
> >> discussing a common project, possibly a game or something similar, that
> >> would use only Pov generated graphix.  Several programmers, several years
> >> ago, from several different locations decided to put their heads together
> in
> >> a common cause, and take a look at the result, POV-ray the program we
> have
> >> all grown to love.  If a program could be constructed as such(and if it
> >> turned out any good), would help promote the Persistence Of Vision
> raytracer
> >> and thus strike a blow to all that is evil and make the rendering
> universe a
> >> better place to render in.
> >>
> >> Maybe would could even get some help from the guys over at the IRTC.
> >>
> >> Enthusiastically,
> >> -Radius
> >> April - 29 -1999
> >
> >I like the idea, but I'm afraid it will turn into an attempt to another
> >violence-based fantasy thing. On the other hand, if you look at a thing
> like
> >Myst, you can do very nice things where graphics are more important then
> gore.
> >I suggest an adventure-type game playing in a (labyrinth-) museum where
> each
> >contributor can add a room. For instance each cell can be 10 cubic
> POV-units
> >with a door in the middle of one wall. Whatever goes on inside is up to the
> >contributor, but there has to be something to put in and something to
> 'collect'.
> >
> >I'd be very much interested in (co-)developing such a concept.
> >
> >Remco
> >
> 
> Remco,  it's great to see that there is a portion of the public that enjoys
> the occasional captivating adventure/puzzle game, however to give full
> creativity to the artists who will be contributing we will not be limiting
> their tallents to simply indoor traces.  As for the 10 cubic pov-units, it
> will not be neccessary to limit them in that category either.  From the
> programming aspect of the project, units in povray are arbitrary, therefor
> the artist may use as much as the pov-virtual universe permits on their
> machine(as long as they make a trace in each of the supported video modes
> supported by the project).
> 
> -Radius

If you use your imagination none of the "restrictions" I suggested will really
restrict anyone. Putting your scene into a 10x10x10 box is just a matter of
scaling and making an outdoors scene is just a matter of using a "magic door"
(portal). It would just add to the fun if you had the feeling you were walking
through a narrow corridor and when you enter a room all of a sudden you're in a
desert, or a cave, or a sub-molecular environment or whatever. Imagination!
That's what it's supposed to be all about I think.
On the practical side: if you want to work on such a project you'll have to come
up with SOME restrictions/guidelines.

Good luck anyway.

Remco


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