<Snip>
> I've been trying to make a room with just white walls and a
> ceiling (and of course stuff in the room) and I'm not getting the results I
> want. The problem I'm getting is that the ceiling is much too dark when
> compared to the walls. This is somewhat due to my placement of the light
> sources (connected to the walls and somewhat high up) so that the angle of
> reflection off of the walls and off of the ceiling is drastically different.
> I would like to keep the ceiling and the walls the same exact texture if
> possible. If reached a reasonable compromise by having a rather high ambient
> value but this seems like cheating to me.
I think you could just lower the brilliance (If i remember correctly).
Experiment with it.
Post a reply to this message
|