POV-Ray : Newsgroups : povray.general : normal, everyday, white walls : Re: normal, everyday, white walls Server Time
11 Aug 2024 21:19:24 EDT (-0400)
  Re: normal, everyday, white walls  
From: Lance Birch
Date: 30 Apr 1999 03:21:13
Message: <37294bd9.0@news.povray.org>
How about radiosity?

--
Lance.


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Rainer Mager wrote in message <37294820.0@news.povray.org>...
>Hi all,
>
>    Can anyone suggest a goot texture for a normal, everyday, white wall
>(and ceiling)? I've been trying to make a room with just white walls and a
>ceiling (and of course stuff in the room) and I'm not getting the results I
>want. The problem I'm getting is that the ceiling is much too dark when
>compared to the walls. This is somewhat due to my placement of the light
>sources (connected to the walls and somewhat high up) so that the angle of
>reflection off of the walls and off of the ceiling is drastically
different.
>    I would like to keep the ceiling and the walls the same exact texture
if
>possible. If reached a reasonable compromise by having a rather high
ambient
>value but this seems like cheating to me. Also I'd really like to have
>somewhat bumpy walls (kind of light stucco but not quite that bumby). When
I
>added a bump or crackle normal then this introduced all kinds of problems.
>    I realize that both of these normals are supposed to cause dark spots
>but I got many very dark, almost black spots throughout the walls and
>especially the ceiling. I really just want a slightly bumpy look.
>    Anyway, if someone can suggest a good texture I would be greatful.
>
>
>Thanks,
>
>--Rainer
>


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