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On Sat, 24 Apr 1999 03:35:10 GMT, shi### [at] gatenet (Jeff Lee) wrote:
>I've been trying to use the +UA (output Alpha-channel data) option to
>create sprites with transparency information. Normally, it works like a
>charm.
>
>But if I want to render, say, a glass sphere with something opaque
>inside it, the opaque bit still turns out transparent. It looks as
>though POV-Ray just takes the transparency data of the first surface it
>strikes, and though it continues to calculate the RGB values by
>splitting the rays, etc., it doesn't seem to update the transparency
>component any further.
>
>Is there a way around this?
That's the behaviour that lead me to believe that more powerful alpha
channel control will be of use. Ever tried the infamous
chrome-sphere-on-a-checkered-floor scene with +ua? If you only need
the sphere, you'll need to make another scene with it only. See the
other reply for a solution.
---------
Peter Popov
ICQ: 15002700
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