POV-Ray : Newsgroups : povray.general : Grass : Re: Grass Server Time
14 Nov 2024 21:14:38 EST (-0500)
  Re: Grass  
From: Margus Ramst
Date: 28 Apr 1999 12:40:50
Message: <37272c02.0@news.povray.org>
Very well, if you say so. I still maintain all this and more can be done
with trace() and a relatively simple macro. But I don't feel like
re-inventing the bicycle right now.

Margus

Ken wrote in message <37270C99.79ACC460@pacbell.net>...
>
>  Leveller will allow you to sample the grid of a HF and pick a % of
>the total available amount of coverage that you wish to use. You can
>also specify a min/max for the level so you don't for example populate
>your lake basin with grass or your mountain top with petunias. It is
>a very versatile function that I am familiar with and it is very easy
>to use.
>  It will also produce the while loop script for you so you don't
>have to worry about syntax problems. If you need your objects slightly
>higher or lower it's a simple matter off translating the whole works
>in the direction you wish to go or since they should be defined at the
>origin to begin with you can simply have them slightly higher or lower
>than that position to get them to where you need them.
>
>   I would not be recommending it if it were not indeed an easy and
>functional process for doing exactly what the original poster requested.
>I am personaly into easy when it is available and this is a brainless
>operation that offers a lot of power.
>
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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