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Ron Parker wrote:
> The difference is that while black_hole has a location parameter, the same
> cannot be said for every type of warp. For example, how would you rotate
> or translate a turbulence or repeat warp?
Hmm, absolutely true.
In fact I do usually do it the way you suggested - I was just feeling
contrary :-)
Here's a snippet from some code I'm currently working on to produce
clouds:
density {
spherical
scale scaleVal
warp { turbulence turbVal octaves 5 lambda 3 omega 1/3 }
scale cloudHSize
colour_map { [0 rgb 0][mapVal rgb 1] }
}
It uses scale rather than rotate, but the ideology is the same.
Bye for now,
Mike Andrews.
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