POV-Ray : Newsgroups : povray.general : FEATURE REQUEST: meta blobs : Re: FEATURE REQUEST: meta blobs Server Time
11 Aug 2024 23:19:22 EDT (-0400)
  Re: FEATURE REQUEST: meta blobs  
From: Bob Hughes
Date: 27 Apr 1999 07:06:05
Message: <37258BD3.FD0DB24@aol.com>
Yep, okay, I know very little of things outside of POV-Ray and not
enough even now of POV.
Thing I was getting at though is it's highly unlikely to get a good
combination of blobs to work right for animations, a still image would
be possible much more so than animation anyhow.
The "feature request" sounds very much like a combination of positive
and negative strength blobs working in conjunction. Better yet, a
"directional" type of thing, inside/outside separated influences instead
of both at once acting on each and every blob element.


Lance Birch wrote:
> 
> No, he wants blobs...  I think (and I'm pretty sure I understand this) that
> what he is trying to say is to have some blobs only interact with certain
> blobs...
> 
> Get it?  NURBS has nothing to do with this...
> 
> Anyway, back to the subject.  There are some plugs-ins for MAX which do very
> advanced "skinning" based on meta blobs, only the blobs are not standard
> blobs, they are kind of elastric strands of blobs.  Using this method it's
> easy to make muscles etc etc
> 
> --
> Lance.
> 
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone
> For a totally different experience, visit my Chroma Key Website:
> Colorblind - http://www.fortunecity.com/skyscraper/parallax/359/colorblind
> Bob Hughes wrote in message <37250E22.1404C30E@aol.com>...
> >You're wishing for NURBS modelling I believe. Think this is actually
> >just fancy meshes. 'blob' is of a two-fold design being
> >attractive/repulsive and there are possible ways to add both, though
> >messy as heck and not always workable for complex things, especially
> >animated shapes I would think.
> >
> >
> >TonyB wrote:
> >>
> >> Yeah. I also want this. I have a project where I want to use blobs, but
> the
> >> darn blobs 'blob' with the wrong ones. It would be nice if you could for
> >> instance, declare blob element 1 as, say, A, and elements two and three
> as B
> >> and C. Then you could give an 'interactions' list. B for A, C for B and B
> >> for C, you see?
> >>
> >> (A)===(B)
> >>       //
> >>    (C)
> >>
> >> Forgive the crude ascii art.
> >
> >--
> > omniVERSE: beyond the universe
> >  http://members.aol.com/inversez/homepage.htm
> > mailto:inv### [at] aolcom?Subject=PoV-News

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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