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On Mon, 26 Apr 1999 14:12:41 +0100, Michael Andrews wrote:
>
>
>"Ronald L. Parker" wrote:
>> plane {-z,0
>> pigment {
>> checker color rgb 1, color red 1
>> rotate -z*360*clock
>> warp { black_hole x, 2 strength 2 }
>> rotate z*360*clock
>> }
>> }
>
>Alternatively,
>
>plane {-z,0
> pigment {
> checker color rgb 1, color red 1
> warp { black_hole vrotate(x, z*360*clock), 2 strength 2 }
> }
>}
The difference is that while black_hole has a location parameter, the same
cannot be said for every type of warp. For example, how would you rotate
or translate a turbulence or repeat warp?
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