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I've done this using a particle system and media (this was in MAX, but the
same should apply to POV-Ray). The way I did it was to create a particle
emitter that released only a few invisible particles every frame. Then I
binded a particle based media system to it and set the fractal turbulence
very low. Then all that was necessary was to animate it. (the system for
the particle media I used was called FreePyro, a free version of
PyroCluster).
Unfortunately I've lost the original file :( Otherwise I would have posted
it here for you.
Maybe you could use that particle system that was talked about here a while
ago... and use the particle positions for spheres of media (this is
essentially what FreePyro does)...
--
Lance.
---
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