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Ken wrote in message <371D7729.78C6FFB9@pacbell.net>...
>Gail Shaw wrote:
>
>> I'll confirm it. I had the same problem. I was doing a quick scene with
>> multiple
>> reflective spheres over multiple checkered squares. All were fine til I
>> added
>> a checkered square (red/blue). That plane rendered green and blue. I
played
>> with it for a few days then left it. (Was pov 3.0 for win 95).
>> Gail
>
> More specificaly they have started assigning a default pigment
>colors to patterns that none specified by you. This helps because
>if you forget to specify a color for the pattern Pov will render
>the scene with the default color instead of stopping to issue a
>warning message suggesting you fix your work before you try again.
> It manifests it's self when you improperly specify color list
>patterns like the missing comma seperator in the example today.
>It is mentioned in the docs in several catagories concerning
>list patterns that a comma seperator is needed or unexpected
>results can be expected.
Hmmm, I'd appreciate a warning there. Something on the order of
'Warning, colour missing. Using default' something that gives a
clue as to what's wrong.
For a program to assume a value and carry on without informing the
user at all is not very friendly (Yes, I'm a programmer)
Thanks for pointing out what's wrong. Now if I cn fix my hard drive
I'll finish that picture.
Gail
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