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On Tue, 20 Apr 1999 21:44:01 -0700, Ken <tyl### [at] pacbellnet> wrote:
>Hi patch people and Nathan too,
>
> I recently recieved the source for a representation of a tear drop
> in the form of a Pov quartic object. After seeing how smooth the
> object rendered and thinking about it's uniquely recognizable shape
> I though it would be a good candidate for trial in the Photon patch.
>
> I ran into an insurmountable problem I though might need to be
> investigated. I never did get the object to render with the photons
> turned on. I tried everything and after waiting through 5 min. plus
> parsing times with no end in sight I gave up.
<snip>
Ken,
photons are shot at an object's bounding box. Quadrics are not
automatically bounded hence the infinite photon count. Bound the
teardrop manually, make sure user bounds are not removed (-ur), render
the thingy and let's see the result.
My best regards.
---------
Peter Popov
ICQ: 15002700
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