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Spider <spi### [at] bahnhofse> wrote in message news:371D2967.ADBA7CC3@bahnhof.se...
> This works:
>
>
>
> #include "colors.inc"
> #include "textures.inc"
> #include "metals.inc"
>
> // camera
> camera {
> location <0,0,-5>
> direction 2.0*z
> up y
> right 4/3*x
> look_at <0,0,0>
> }
> //
> // lights
> light_source {
> 0*x
> rgb <1,1,1>
> translate <10,10,-10>
> }
> //
>
> plane {y,-1
> texture {
> pigment {checker
> colour rgb 1
> colour rgb 0}
> finish {ambient .4}
> }
> hollow
> }
>
>
> Note that I have added the colour keyword, and broken the lines.
>
Yeah, thanks. I tried using
pigment { checker rgb 1 rgb 0}
but got an error..didn't think to use color/colour. The seperate lines shouldn't make
a
difference though, should they. Doesn't POV ignore them?
Andy
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