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Chris Capel <chr### [at] hotmailcom> wrote in message
news:371d1313.0@news.povray.org...
> Perhaps you should make sure all your light sources are white.
>
> Chris Capel
Oh, c'mon now. I'm not that daft. Here's the entire code. It renders as green and
black.
I'm running 3.1e on Win95.
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
// camera
camera {
location <0,0,-5>
direction 2.0*z
up y
right 4/3*x
look_at <0,0,0>
}
//
// lights
light_source {
0*x
rgb <1,1,1>
translate <10,10,-10>
}
//
plane {y,-1
texture {
pigment {checker rgb 1 rgb 0}
finish {ambient .4}
}
hollow
}
I've noticed this happening for a while..just not mentioned it. I'm sure it never used
to
happen. Someone please confirm my sanity.
Andy
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