POV-Ray : Newsgroups : povray.general : White *IS* Green! : Re: White *IS* Green! Server Time
12 Aug 2024 05:21:42 EDT (-0400)
  Re: White *IS* Green!  
From: Spider
Date: 20 Apr 1999 23:20:23
Message: <371D34C0.472A74A0@bahnhof.se>
it doesn't.
but if you use checker Black White, you MUST use a checker Black, White instead.
(note the  ,)

Andrew Cocker wrote:
> 
> Spider <spi### [at] bahnhofse> wrote in message news:371D2967.ADBA7CC3@bahnhof.se...
> > This works:
> >
> >
> >
> > #include "colors.inc"
> > #include "textures.inc"
> > #include "metals.inc"
> >
> > // camera
> > camera {
> >     location <0,0,-5>
> >     direction 2.0*z
> >     up        y
> >     right     4/3*x
> >     look_at <0,0,0>
> > }
> > //
> > // lights
> > light_source {
> >     0*x
> >     rgb <1,1,1>
> >     translate <10,10,-10>
> > }
> > //
> >
> > plane {y,-1
> >     texture {
> >     pigment {checker
> >     colour rgb 1
> >     colour rgb 0}
> >     finish {ambient .4}
> >     }
> > hollow
> > }
> >
> >
> > Note that I have added the colour keyword, and broken the lines.
> >
> 
> Yeah, thanks. I tried using
> 
> pigment { checker rgb 1 rgb 0}
> 
> but got an error..didn't think to use color/colour. The seperate lines shouldn't
make a
> difference though, should they. Doesn't POV ignore them?
> 
> Andy

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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