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it doesn't.
but if you use checker Black White, you MUST use a checker Black, White instead.
(note the ,)
Andrew Cocker wrote:
>
> Spider <spi### [at] bahnhofse> wrote in message news:371D2967.ADBA7CC3@bahnhof.se...
> > This works:
> >
> >
> >
> > #include "colors.inc"
> > #include "textures.inc"
> > #include "metals.inc"
> >
> > // camera
> > camera {
> > location <0,0,-5>
> > direction 2.0*z
> > up y
> > right 4/3*x
> > look_at <0,0,0>
> > }
> > //
> > // lights
> > light_source {
> > 0*x
> > rgb <1,1,1>
> > translate <10,10,-10>
> > }
> > //
> >
> > plane {y,-1
> > texture {
> > pigment {checker
> > colour rgb 1
> > colour rgb 0}
> > finish {ambient .4}
> > }
> > hollow
> > }
> >
> >
> > Note that I have added the colour keyword, and broken the lines.
> >
>
> Yeah, thanks. I tried using
>
> pigment { checker rgb 1 rgb 0}
>
> but got an error..didn't think to use color/colour. The seperate lines shouldn't
make a
> difference though, should they. Doesn't POV ignore them?
>
> Andy
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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