|
|
This works:
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
// camera
camera {
location <0,0,-5>
direction 2.0*z
up y
right 4/3*x
look_at <0,0,0>
}
//
// lights
light_source {
0*x
rgb <1,1,1>
translate <10,10,-10>
}
//
plane {y,-1
texture {
pigment {checker
colour rgb 1
colour rgb 0}
finish {ambient .4}
}
hollow
}
Note that I have added the colour keyword, and broken the lines.
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
Post a reply to this message
|
|