|  |  | This works:
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
// camera
camera {
    location <0,0,-5>
    direction 2.0*z
    up        y
    right     4/3*x
    look_at <0,0,0>
}
//
// lights
light_source {
    0*x
    rgb <1,1,1>
    translate <10,10,-10>
}
//
plane {y,-1
    texture {
    pigment {checker
    colour rgb 1
    colour rgb 0}
    finish {ambient .4}
    }
hollow
}
Note that I have added the colour keyword, and broken the lines.
-- 
//Spider
        [ spi### [at] bahnhof se ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"Post a reply to this message
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