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Andy
You need a comma between the white and the black, then it'll be
ok.
I rendered it and got the green and black, don't know what causes
that, but the comma will sort it out.
Cheers
Steve
Andrew Cocker wrote:
>
> Hi,
>
> Can anyone explain why the following code gives me a black and *GREEN* checkered
plane?
>
> plane {y,-1
> texture {
> pigment {checker White Black}
> finish {ambient .4}
> }
> hollow
> }
>
> --
> ----------------------
> Andy
>
------------------------------------------------------------------------------------------
> -
> --The Home Of Lunaland--
> --visit my POV-Ray gallery--
> --listen to my music--
> www.acocker.freeserve.co.uk
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