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Spider wrote:
> scale <0.25,H,0.25> //H increases/decreases to keep touch with floor
> translate <-0.5,0,0>
> translate <0,-H/2,0> /* I think this must be added,
> so it will keep in touch with the plane */
> rotate -clock*180*z
Remember especialy with animations to rotate then translate or your object
will orbit instead of rotate.
--
Ken Tyler
mailto://tylereng@pacbell.net
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