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Well, I haven't done animations in POV yet. (I don't need a 4th dimension, I
have my head full with 3.)
>>>>>>>>>>>>Bob Hughes wrote:
<snip>
<remaking>
sphere {
<0,0,0>,1
scale <0.25,H,0.25> //H increases/decreases to keep touch with floor
translate <-0.5,0,0>
translate <0,-H/2,0> /* I think this must be added,
so it will keep in touch with the plane */
rotate -clock*180*z
translate clock*x
texture { MyTexture }
}
> plane {
>
> y, -1
> texture { MyTexture }
> }
>
> Sound about right anyone? Well, even close then?
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto:inv### [at] aolcom?Subject=PoV-News
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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