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Warning! I'm not a "Advanced User" I just play one on the home computer.
If I gather this right, sounds like you need a sin cos type thing for
the translation (one for x and one for y). However, why not just rotate
-clock*180*z while moving 1*x and use a math function on the scale y.
Without trying it out I don't know exactly what this would be.
sphere {
<0,0,0>,1
scale <0.25,H,0.25> //H increases/decreases to keep touch with floor
translate <-0.5,0,0>
rotate -clock*180*z translate clock*x
texture { MyTexture }
}
plane
y, -1
texture { MyTexture }
}
Sound about right anyone? Well, even close then?
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aol com?Subject=PoV-News
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