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I should explain I guess :)
Anistropic rendering is a type of surface shading model used for metal and,
believe it or not, silk textures...
The idea is that of a brushed metal finish and while this can be achived to
some extent using bump maps, the Anistropic rendering model does a HUGE
amount of the work for you with much better results and greater control. It
also allows you to have the surface color, or finish, normal dependant,
which is great for modelling brushed surfaces!!!
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Lance.
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Margus Ramst wrote...
>Lance Birch wrote in message <37166298.0@news.povray.org>...
>>You'll also want Anistropic rendering too...
>Alright. Anything you say, it's fine by me :)
>>In MAX you can already provide IORs to metals.
>In BMRT, too.
>Margus
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