POV-Ray : Newsgroups : povray.general : Pov-ray for Max? : Re: Pov-ray for Max? Server Time
12 Aug 2024 01:26:25 EDT (-0400)
  Re: Pov-ray for Max?  
From: Margus Ramst
Date: 15 Apr 1999 13:14:15
Message: <37161057.0@news.povray.org>
What's an Oren-Neyler-Blinn surface model, and would I want to have it in
POV? I would, wouldn't I :)

Margus

Lance Birch wrote in message <3715b11b.0@news.povray.org>...
>Yes, you're right, Radioray can't compete with POV-Ray, not unless you're
>running a ludicrously fast computer!  :)
>
>MAX R3's rendering interface has been completely redesigned and yes, it
>should be faster.  Each element of the rendering has been split into
>plug-ins... shadows, shaders, anti-aliasing etc etc.  Some other cool
>additions include Anistropic shaders, Oren-Neyler-Blinn surface model,
>Render Effects (Film Grain, Flare, Glow, Color Balance, Brightness/Contrast
>etc, added when you render in normal mode... without having to jump to the
>VP), soft selections, Surface Tools, MORE(!!!)  NURBS features, highly
>editable patches and XReferencing (so no more "damn, now I've got to copy
>this model into that OTHER scene I made because I changed it..." it
>basically is like AutoCAD's Object Referencing).
>
>Also the Heidi engine has been improved and is now 30% faster for viewport
>displays!  WOO HOO!!!  (oh and it's also been optimised for Pentium III
>Xeon, so the people lucky enough to be running Quad PIII Xeon 500 Mhz
>Silicon Graphics Inc Workstations will get a HUGE boost!!!)
>
>--
>Lance.
>
>
>---
>For the latest 3D Studio MAX plug-ins, images and much more, go to:
>The Zone - http://come.to/the.zone
>For a totally different experience, visit my Chroma Key Website:
>Colorblind - http://www.fortunecity.com/skyscraper/parallax/359/colorblind
>
>Jobbert van Strien wrote in message <37159930.5A228786@wxs.nl>...
>>Thanks for the information. I'm not a programmer and have no idea how
these
>>programs work code-like. As you say there are plugins like Raymax, which
>comes
>>with a render engine of its own. That's why I thought that it might be
>possible
>>to create a plugin render engine from POV-Ray. By the way, I did try
>Raymax, but
>>it just isn't that good and fast as POV ray. And about Radioray: The
>radiosity
>>calculation is not fast, only if you lower the quality to a very doubtful
>value
>>it can compete with POV, but the images look shitty. I've heard that in
>Max3 the
>>renderer is completely redesigned, and now it should be easier for 3rd
>party
>>plugin developers to create plugin renderers that support things like
>caustics,
>>reflection, refraction, radiosity? So I'll wait for that then. Thanks
>anyway.
>>Jobbert
>
>


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