POV-Ray : Newsgroups : povray.general : POV humor : Re: POV humor Server Time
12 Aug 2024 01:32:09 EDT (-0400)
  Re: POV humor  
From: Mike
Date: 15 Apr 1999 09:42:06
Message: <3715DD2C.E6C2B59A@aol.com>
Now I know the secret to how lawyers write contracts!

-Mike

Lewis wrote:

> Yikes...
> I've copied the text from my message "dreams of POV 3.5 and 4.0" and
> translated it to German and back, this is the result (followed by the
> original)
>
> ... Double-Translated:
> I thought of it for one while, and I explained that which I think, am
> the best strategy for further development of POV:
>
> First, like the POV team had anounced, POV 3.5 is 3.1 also Built in many
> new modifications at the object program as official version. This would
> make it possible, so that we use these modifications at the object
> program, without worrying itself, if it would give at all any program,
> which support it. I would love to see e.g. UVPOV section of the official
> Povstrahls. Comes then POV 4.0, which is really a new version. I think
> that it is a good idea, to construct it in a message oriented manner
> much. Possibly its good, it is rueckwaert
>
> .... Original ....
> I've thought about it for a while, and I've figured what I think is the
> best strategy for further development of POV:
>
> First, like the POV team had anounced, POV 3.5 will be a 3.1 with many
> new patches built-in as an official version. This would make it possible
> for us to use these patches without worrying if there would ever be any
> program that support them. I would love to see, for example, UVPOV part
> of the official pov-ray.
>
> Then comes POV 4.0, which is really a new version. I think it is a good
> idea to build it in a very object oriented fashion. Maybe its good to
> keep it backward compatible, but the suggestion in the previous message
> concerning this matter is quite good. It would allow easy implementation
> of Inverse Kinematics and complex animations. It would be a whole new
> POV.


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