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>It's not a problem with bozo /per se/, it's a problem with the default
>color map that gets assigned to bozo. Try giving it a monochrome
If you make a bozo sky_sphere without color_map, POV-Ray crashes (win
version, 3.1a) I think there should be a default color_map in any pigment
(like the "identity" function f(x) = x, thus the color_map { [0 rgb 0] [1
rgb 1] }
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