POV-Ray : Newsgroups : povray.bugreports : Bug with bozo density : Re: Bug with bozo density Server Time
23 Jun 2024 14:46:16 EDT (-0400)
  Re: Bug with bozo density  
From: Daniele Varrazzo
Date: 14 Apr 1999 11:20:41
Message: <3714a439.0@news.povray.org>
>It's not a problem with bozo /per se/, it's a problem with the default
>color map that gets assigned to bozo.  Try giving it a monochrome
If you make a bozo sky_sphere without color_map, POV-Ray crashes (win
version, 3.1a) I think there should be a default color_map in any pigment
(like the "identity" function f(x) = x, thus the color_map { [0 rgb 0] [1
rgb 1] }


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