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Have a render of this, see what you think.
//BEGIN
//Sphere for a Tootsie Roll Tootsie Pop
merge {
cylinder {-z,z,1 scale <5.25,5.25,2>}
sphere {<0,0,0>, 5}
texture {
pigment { color rgbft <.75,.15,.25,.25,.05>*1.15 }
finish {
ambient .3
diffuse .3
//phong .05
//phong_size .2
brilliance -.25
specular .3
roughness .01
reflection .05 reflection_exponent .1
}
}
interior {ior 1.4}
texture {
pigment { color rgbft <.95,.9,.925,.5,.15>*1.5 }
finish {
ambient .8
diffuse .9
phong .06
phong_size .2
}
}
}
//Tootsie center
blob {
threshold .9
sphere { <1,0,0>, 4, 2 } //position, radius, strength
sphere { <-1,0,0>, 4, 2 }
pigment {rgb<.5,.3,.1>}
finish { diffuse .4 phong .01 phong_size 1}
}
//stick
cylinder {-y,y,1 scale <.75,20,.75> translate -20*y
pigment {rgb 1} finish {ambient .2 diffuse .7}
}
// 4 X 3 window and white pointlight at camera position
#declare LCX = 15
#declare LCY = 15
#declare LCZ = -33 // (-6.32 = 4x3 view at <0,0,0> with angle 36)
light_source { <LCX-10,LCY+10,LCZ-10> color rgb <1.5,1.5,1.5>
}
camera
{
location <LCX,LCY,LCZ>
angle 67 // angle 67 = direction 1
// direction 3.33*z
look_at <0.0 , -10 , 0.0>
}
// Set a color of the background. NOTE: this affects scene reflections
background {
color red 0.3 green 0.5 blue 0.7
}
//END
--
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