Perhaps I'm suffering from an intellectual low here... I'll let you decide.
Excerpt from the docs:
Normally light coming from light sources is not influenced by fog or
atmospheric media. This can be changed by turning the media_attenuation on
for a given light source on. All light coming from this light source will
now be diminished as it travels through the fog or media.
The way I understand this, media should not cast shadows unless I turn
media_attenuation on. Much to my surprise, I discovered this to be
incorrect - absorbing media always casts shadows (unless the container
object uses transmit). I'm suddenly puzzled as to the meaning and use of
media_attenuation.
Please enlighten me...
Margus
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