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You talked about depth in your description. A texture has no depth. That is
why we moved IOR and media into the interior statement.
Dale (POV-Team)
Lance Birch wrote:
> Yep, a media should be able to do it, but what I'm suggesting is that by
> building it into the texture statement (whether it be in finish or whatever)
> and having a specific translucency function, it can be made to be VERY fast.
>
> The same goes for fluorescence...
>
> --
> Lance.
>
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone
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