Anthony Bennett wrote:
>
> I didn't know this, but apparently, when you clip an object, it becomes
> hollow. Don't know why. Here's a new version of the macro that should work
> perfectly. I tested it on you objects. What are you making?
It was implemented that way to offer an alternative to adding the
surfaces of each object in a CSG. It is usefull for making shells out
of standard solid primitives.
--
Ken Tyler
mailto://tylereng@pacbell.net
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