Flourescene is quite different to ambient lighting... the main thing is the
way the object reacts to light. For example you'd need some kind of
flourescene bias so that values greater than 0.5 make the object brighter
than others in the scene (based on a color componant... so that you can
chose your flouro color) and biases less than 0.5 dim the object (depending
on your color componant it cuold be possible to color shift the object,
great for special effects).
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
Post a reply to this message
|