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Until you prove me wrong (preferably with an image/scene) I remain
sceptical. AFAIK, POV's transmit and filter are fundamentally different from
translucency. They do not diffuse (scatter) incoming light. Ligh fading
would simply make the object darker (i.e. allow less ligh to pass through).
Correct rendering of translucency is already possible (more realistically
than with double_illuminate) - with the use of media. I've tested this quite
extensively and the results are good. Perhaps I'll post an example to p.b.i
in the near future.
Margus
Bob Hughes wrote in message <370FC5F1.27582B0E@aol.com>...
>That might be okay. Thing is, if filter (and/or transmit) is used in
>conjunction with fade_distance and fade_power the effect could be
>achieved now I believe, along with the right texture. The fluorescence
>would be particularly interesting. The POVAFX custom compile used
>similar for lights. Objects having this effect would be fantastic.
>Radiosity and media working together might do this now, I haven't tried
>it.
>
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