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I believe he means diffuse transmittance, like a sheet of paper or matte
plastic/glass. Also, I believe something like this is considered for 3.5 in
the form of allowing double_illuminate as a keyword.
PS. double_illuminate means that both sides of the object get illuminated by
the light source and shadowed by an object. It's not a precise
representation of translucency, but it does the job in most cases.
Margus
Johannes Hubert wrote in message <370f67a4.0@news.povray.org>...
>Hi Lance!
>
>Could you please, to a non-native English speaker, explain what you mean
>with "translucency" in this context? I understand the word in general, but
I
>fail to catch where it would be different than the current filter/transmit
>combination.
>
>Thanks,
>
>Johannes.
>
>Lance Birch wrote in message <370f4c31.0@news.povray.org>...
>>OK, um, I just had this idea for the POV-Team... and just for everyone
else
>>to have a think about...
>>
>>How about adding translucency to textures in POV-Ray? Now would that be a
>>cool idea or what? ;-)
>>
>>Then you could make REAL looking candles and stuff... Anyway, just an
>>idea...
>>
>>--
>>Lance.
>>
>>
>>---
>>For the latest 3D Studio MAX plug-ins, images and much more, go to:
>>The Zone - http://come.to/the.zone
>>
>>P.S. Or maybe even add fluorescence too... That would also be extremely
>>cool :)
>>
>>
>
>
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