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if i am using a declared object, with a texture in the object declaration,
how can i just change the scale of the texture when I use the object, but
retain the rest of the texture settings? If i just add a scale (as per the
example below), the old texture is completely replaced, rather than
appended.
Also, assuming this is possible, would the scaling over-ride the original
scale, or would it scale the original scale?
example:
#declare mysphere =
object{
sphere{
<0,0,0>, 5
texture{
bozo
scale 0.5
color_map{
[0 White]
[1 Black]
}
}
}
}
object{
mysphere
texture{
scale 0.25
}
}
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