|
|
I would definitely like the translucency, but how would the flourescence be
used? Ambient can be used to simulate it to some extent. I have attempted to
use transmit to simulate translucency, but that didn't work well, the
background showed through. I think the best solution to that problem, short of
adding a new feature, would be a media, but I am not very good at media yet.
Lance Birch wrote:
> OK, um, I just had this idea for the POV-Team... and just for everyone else
> to have a think about...
>
> How about adding translucency to textures in POV-Ray? Now would that be a
> cool idea or what? ;-)
>
> Then you could make REAL looking candles and stuff... Anyway, just an
> idea...
>
> --
> Lance.
>
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone
>
> P.S. Or maybe even add fluorescence too... That would also be extremely
> cool :)
Post a reply to this message
|
|