|
|
Are those walls made up of planes? If so you'd be better off with a box
for the room to begin with. If you need thickness to the window opening
you will need two, one smaller and differenced from inside the other
slightly larger one. Then a window 'box' differenced from that.
To get openings into planes you have to use 'clipped_by' instead of
difference since the plane is considered infinitely deep and no box
could ever difference all the way through.
That lens flare would need translating much further away and
proportionately increased in size I think would be one way to do that,
another would be to 'difference' the room box from it, though I think
you'd still need to do the first thing too.
Try a 'reflection <0.1,0.075,0.025>' and 'ambient <0.2,0.15,0.1>' in the
'finish' maybe for the computer. Adjust from there, I'm just guessing.
Hope I've helped a little anyhow. I don't use Moray, just know of it
some so I'm not much help there.
mdm### [at] postoffice2bellatlanticnet wrote:
>
> I'm having problems recreating the off-white/beige for the computer
> itself.
> Also, I can't figure out how to subtract a box from a plane (if that can
> be done?) because I'd like the window to be a Window(tm) with bushes
> outside, and other cool stuff, like a sun.
> (I tried Nathan Kopp's lensflare plugin to make a sunset sun, but the
> thing projects right through the walls.)
> I've been playing with this half-heartedly for over 2 weeks... had a bit
> of a modeler's block ;) but I'd like to get it closed to finished.
>
> Mike
>
> Files: desk.GIF (the picture)
> desk1.zip(the mdl, the inc, the pov, and the ini.[i wasn't
> sure what to
> (#)include<bad joke>])
>
> ------------------------------------------------------------------------
> Name: desk1.zip
> desk1.zip Type: ZIP (application/x-zip-compressed)
> Encoding: base64
>
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
Post a reply to this message
|
|