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Jerry Anning wrote:
> You can pull slopes out of an image (height field) by running it
> through the diff function in hflab. I posted a tutorial quite a while
> ago about using this and some related tricks to generate slope
> dependent textures in standard pov. I think it was in
> povray.binaries.tutorials. Using it twice, of course, lets you
> identify spots where the slope is changing (rim of a valley, etc.).
> If anyone is interested and can't find the tutorial, let me know and
> I'll dig up my file copy.
>
> Jerry Anning
> clem "at" dhol "dot" com
Here is a direct link to what I believe is the tutorial that Jerry was
referring to
http://www.povray.org/cgi-bin/dnewsweb?cmd=article&group=povray.text.tutorials&item=1146
For those of you that have your news program set to keep older file
headers you can go straight to the post in povray.text.tutorials.
It was posted on 7-18-98.
--
Ken Tyler
mailto://tylereng@pacbell.net
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