Ok... this one is my fault... I changed the layer-texture code (to something
that I thought would work correctly... looks like I was wrong). I was
trying to fix the "one-layer-has-transmit-and-the-other-has-filter-and-my-
texture-is-black" bug. Sorry about that. When I merge photons with the
superpatch (this weekend, probably), you'll have your old layered textures
back. The photon mapping stuff is part of my "highly-experimental" personal
compile right now...
-Nathan
Ken wrote:
>
> Ken calls to Nathan in a quite and apologetic voice,
>
> The Photon patch seems to be mishandling layered textures.
>
> Render the attached example in the official version to see
> how it is supposed to behave then render it in the Photon
> patch version. There is a marked and notable difference in
> output between the two. Note that there is no use of any of
> the special features of the patch and the scene is set up
> for compatibility with most any version of pov after 3.0x.
> With minor changes it would render in Pov v2.2 where the
> texture in question was originaly designed and used.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
>
> -------------------------------------------------------------------------------
>
> Name: Fotonbug.pov
> Fotonbug.pov Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> Encoding: base64
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