POV-Ray : Newsgroups : povray.general : Stone Textures : Re: Stone Textures - OPPS! Server Time
12 Aug 2024 03:31:10 EDT (-0400)
  Re: Stone Textures - OPPS!  
From: Ken
Date: 5 Apr 1999 06:03:26
Message: <37087ACD.A94719F8@pacbell.net>
Chris Capel wrote:
> 
> I'm starting to think that maybe the best thing to do is to make some sort
> heightfield and scale it to the sides of the box.  That way, it will be
> _REAL_ bumps, and I can use normals and layered textures and pigment maps to
> get it just the way I need it.
> 
> Chris Capel

  It is often the case where normals and textures fall short of a true
mechanical surface. Normals for instance are not a true rough surface
but instead a virtual effect. There are attributes that a true mechanicaly
roughend surface cannot be replaced with by other means and the master of
the art knows when it's time to go the extra step for added realism.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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