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Well, I was leaving it open for other people more experienced (and as you
can see they've all jumped in like I expected them to).
But: Meshes, Bicubic Patches, Some use of Isosurface (would require the
patch though), Shearing and warping of a normal height field with a matrix
(although I don't know enough about them any more), convert a height field
to a mesh and edit it externally, combine height fields in such a way that
you could have an inverse height field on top to make the overhangs...
OK, that's all I can think of right now.
--
Lance.
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