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No it wasn't... "crackle" or "agate" normals can give good results for
stones I think.
I used 3D noise a couple of times, though, like in "Moving out"
http://www.mediaport.net/Artichaud/Tran/gtp174e.htm
on the eggs and the ground (it's barely noticeable on the eggs). AFIK,
it's the closed thing to displacement maps we have in Pov and it takes
tiiiiiiiime to render.
Gilles
Lance Birch wrote:
> Sorry, I don't think it was surface perturbed...
>
> (Just checked the website, it's actually just a normal modifier)
>
> --
> Lance.
>
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone
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