Ben Paschke wrote:
>
> Other highend modellers facilitate uv manipulation when texturing meshes
> (like texturing in 3d studio or something and then saving to .3ds format)
> then would then have to use a converter that would convert triangle info
> aswel as triangle uv coords. ...(doesn't the latest ver of 3ds2pov do this??)
>
3ds2pov does convert 3ds files with textures and uv coordinates intact.
-Nathan
Post a reply to this message
|