POV-Ray : Newsgroups : povray.general : matrix question : matrix question Server Time
12 Aug 2024 03:32:18 EDT (-0400)
  matrix question  
From: Rune S  Johansen
Date: 30 Mar 1999 17:41:01
Message: <370152fd.0@news.povray.org>
Normally a matrix can transform
an object so the point x can become
P1, y can become P2, z can become
P3 and the origin becomes P4.
How can I do this thing backwards?
I.e. P1 becomes x, P2 becomes y,
P3 becomes z, and P4 becomes the
origin. The way I tried it I only
got a lot of divide by zero warnings.

Thanks,

Rune S. Johansen
http://hjem.get2net.dk/rsj


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.