POV-Ray : Newsgroups : povray.general : Q: Displacement maps. : Re: Displacement maps. Server Time
12 Aug 2024 11:25:48 EDT (-0400)
  Re: Displacement maps.  
From: Lance Birch
Date: 30 Mar 1999 03:05:34
Message: <370085ce.0@news.povray.org>
Ah yes, I see what you mean now.  MAX uses a HEAP of memory to be fast
(because it's polygon based).

If you have less than 128Mb it runs slow (more than 128Mb is comfortable).

--
Lance.


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