I'm trying to make a few objects for a scene I'm working on and am
wondering if there is an easy way to do recursion in POVray, e.g.,
trees. I can do it using while loops and #declares...(declare an object
as multiples of itself scaled and translated/rotated) but am wondering
if there is an easier way as this eats up a lot of memory and processor
time. Thanks for any attention this gets.
Post a reply to this message
|