POV-Ray : Newsgroups : povray.general : Meshes and Textures : Re: Meshes and Textures Server Time
12 Aug 2024 09:16:27 EDT (-0400)
  Re: Meshes and Textures  
From: Gordon
Date: 29 Mar 1999 19:06:19
Message: <3700157b.0@news.povray.org>
HOORAY!!!!!!!

Thanks Nathan, I thought it was a bug. Thanks to all others that replied.

Using a union isn't really an option because making millions of copies is
exactly what I want to do. Applying a texture to the whole mesh also doesn't
work as I am putting textures on blades of grass so that the texture follows
the blade (striped grass, etc).

Thanks Again, now I'll just have to get 3.1d.

Gordon

Nathan Kopp wrote in message <36FFDBD7.30A2CCF5@Kopp.com>...
>This is a bug.  However, it is fixed in version 3.1d.  Prior to that, the
>individual textures in a mesh were not transformed with the object.
>
>-Nathan Kopp
>
>Gordon wrote:
>>
>> Hi All,
>>
>> Something funny happened in POV the other day!
>>
>> I defined a mesh with textures applied to the individual triangles. Then
I
>> made several copies of that mesh, rotated and translated differently. The
>> strange thing is, the texture is not in the same place on the copies.
What
>> gives?
>>
>> In every other case I know, if you copy an object and move it, the
texture
>> goes with the object, you have to translate/scale/rotate the texture
>> independently to do anything else.
>>
>> Has anyone else seen this? If so, can someone explain what is happening,
and
>> maybe exactly what the effect on the texture is when an object is
>> moved/scaled/rotated.
>>
>> Thanks
>> Gordon
>> <gbe### [at] birdcameroncomau>
>>
>> PS I am putting textures on the blades of grass in my Grass Macro update.
>> The textures now follow the blades, so you can have striped blades, etc.


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