POV-Ray : Newsgroups : povray.general : Q: Displacement maps. : Re: Displacement maps. Server Time
12 Aug 2024 11:20:50 EDT (-0400)
  Re: Displacement maps.  
From: Gordon
Date: 29 Mar 1999 06:19:49
Message: <36ff61d5.0@news.povray.org>
My query was based on the statement that POVRay often/usually renders faster
than MAX, I though that was surprising.

Thanks for the info,
Gordon

Lance Birch wrote in message <36ff605b.0@news.povray.org>...
>MAX isn't a slow renderer at all, it's very fast actually.
>
>Hmm, could take as little as 5 minutes depending on the scene (@ 1024x768
>that is, some of mine take only a few minutes to render to that
resolution).
>I did a 5 minute long rendering once at full TV resolution (PAL) and it
took
>around 36 hours, but that animation was very simple really.  The most
>complex animation I've done was a 30-seconder (@ full PAL res) and it took
>about a week of rendering because of the complex objects and texturing
>(including raytracing).
>
>It really all depends on how well someone can optimise a scene.  For
>example, you don't use raytracing where it isn't needed... Like
>non-reflective or non-refractive surfaces don't need to be raytraced, so it
>just scan-lines them.  It also has a great adaptive anit-aliaser.
>
>--
>Lance.
>
>
>---
>For the latest 3D Studio MAX plug-ins, images and much more, go to:
>The Zone - http://come.to/the.zone
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.